Assassin’s Creed Origins” made its debut at this year’s Electronic Entertainment Expo (E3). However, the fans were not really impressed with what Ubisoft did. Many thought that the title would be more about interesting changes, but unfortunately, everything seemed familiar.

According to Game-Debate, the studio has finally shed some light on what actually makes “Assassin’s Creed Origins” different from the previous titles in the series. The developers iterated that the side quests, in particular, have been revamped and are expected to bring new gameplay experiences to the players.

Here is everything about it in a nutshell.

Overhauling the side quests

When “Assassin’s Creed: Unity” arrived, many were not pleased with its monotonous approach. Players felt like doing the same scenario of wearing collectibles and accomplishing checklists, all of which were already present in past installments. This is why fans have been expecting a lot from the new title, as they hoped for Ubisoft to have learned a lesson or two from the previous games. Well, it seems the studio did.

The video game company will reportedly overhaul everything on the optional side quests in “Assassin’s Creed Origins.” The game’s very own director named Ashraf Ismail announced that the game’s aim is to encourage both reward discovery and exploration, two elements which he believes to have been scarce from past titles.

Basically, the process of sending the eagle up in the sky to synchronize points will not work the way it did before. This means that players will have to physically go to areas filled with fog (areas that players have yet to discover) to uncover the mystery.

Ubisoft’s stand on the changes

Apart from the above-mentioned, Ubisoft will also remove the mini-map in “Assassin’s Creed Origins.” The studio believes that by doing so, they can encourage players to discover the entire map themselves.

They even think that this process is way better compared to blindly following a certain hovering waypoint. To really promote the idea of exploration, the developers intentionally placed loots, secrets and other quests for players to unravel.

“We want people to go off the beaten path to be rewarded by a discovery, a meaning, and so we fill the world with this kind of stuff,” Ismail said about the changes.

The “Assassin’s Creed Origins” director also iterated that most of these are optional content; however, players will be surprised with the high-quality optional content that they also installed. Ismail further explained that the game’s setting, ancient Egypt, invokes “this awe feeling,” and that it is something they want players to experience.