Breath Of The Wild” is a brilliant game and an amazing installment in the “Zelda” franchise. The latest title trades the typical series format for an open-world game with a loose narrative. Here, you still play as Link who must journey across the world and help Princess Zelda defeat Ganon. Unlike most open world games, “Breath of the Wild” lacks a surprising amount of bugs and contains some cool in-game physics. Even so, it isn’t a perfect game and had its fair share of flaws. Let’s take a look back at this Zelda entry and tackle its weak points.

Blood Moons

The open world is vast, with many wildlife and enemies prowling the area. However, as you progress, you’ll eventually run out of enemies to kill if you backtrack to certain areas. Nintendo was aware of this problem, so they decided to add the Blood Moon mechanic wherein defeated enemies would respawn. It’s a pretty brilliant idea and the Blood Moon fits with the overall lore. However, one issue with this mechanic is that it would constantly appear after a few in-game days, not to mention that it would also rise during inopportune times.

Gyro Puzzles

With the rise of modern technology, motion controls have become quite popular lately in some games. Since both the Wii U and Nintendo Switch had a gyroscope built into it, Nintendo decided to include some gyro puzzles in shrines.

While they might have tried to go for something creative, most of the gyro puzzles were downright horrible as they were clunky, illogical, and difficult to control. These puzzles required a lot of time to finish, and would sometimes even require solutions that that didn’t make sense. If anything, “Breath of the Wild” would have been much better if Nintendo decided it ditch this idea completely and fill in the gaps with more combat or exploration shrines instead.

Gerudo Stealth Mission

Possibly the most annoying part of the game, this certain segment will delve into some light spoilers. If you decide to travel to Gerudo, you’ll need to invade a certain area that’s teeming with enemies. If you’re spotted, it’s an automatic loss. The same thing applies if you hit the enemy, so there’s no combat here.

Basically, this was an instant-fail stealth mini-game that makes no sense as you should have the chance to fight back. Not to mention that there were no checkpoints and you’d have to start all over again if you managed to almost reach the end of the segment. There’s no denying the brilliance behind “Breath of the Wild,” but it’s evident enough that every game has its own flaws.

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