Blizzard has kept their promise in keeping “Overwatch” an interesting game. They dealt with issues, fixed bugs and introduced quality of life improvements. All of these were made since the game launched last year.
According to Dot Esports, there is now a legit figure showcasing the number patches “Overwatch” received since May 24 last year. Believe it or not, it is an incredible feat. Here is everything about it in a nutshell.
Patches for better gameplay experience
Blizzard has since iterated that most of the updates or patches introduced in the game were meant to better the gameplay experience of the players.
Interestingly, they have made around 119 patches, with the first one dating last year. In an average, this means that the studio is developing a total of eight patches in a month. These are regardless of purposes such as bug fixes, improvements and content-based update.
It cannot be denied that the studio is always on the roll for “Overwatch.” In fact, whenever they hear or receive complaints from the community, they see to it that they are addressed. Previously, a player reported to game director Jeff Kaplan about long queue in matchmaking. It turned out that he was being avoided by players using the “Avoid-Player” option. It was not due to offensive behavior, but simply because he was too good for him.
The development team realized it was being used for exploits and thus decided to remove it.
What this means in the eSports scene
The kind of support Blizzard provides in “Overwatch” is actually something interesting in the overall eSports scene. The studio is always there whenever problems and/or issues arise, and they see to it these get fixed as soon as possible. For anyone who is involved in the eSport community, this is a huge advantage. It only means that seamless gameplay experience and balanced competition will prevail.
Unlike some MOBA titles of today, Blizzard keeps a clear line of communication between them and the community. They have always included the fandom in every patch or update for the game.
They have always kept the players on the loop, so to speak.
Take for example the release of Ana in “Overwatch.” She arrived overpowered and quite buggy. Obviously, the player base did not like it, so Blizzard went back to the drawing boards and fixed her. If there is an element in the game that could open exploits and cheating, the studio right away resolves this roadblock. They have been so magnificent in providing support to the game.