Respawn Entertainment has finally revealed "Apex Legends" Season 1 Battle Pass rewards. The video game developer had previously announced that the first season would start in March, but many players expected it to start on March 1. However, the game creator took a bit more time to finish the Battle Pass, and its official release date is March 19.

The "Apex Legends" developer has revealed Season 1 rewards before they came out. The Season 1 progression system is very similar to the system in "Fortnite Battle Royale" as it has the same cost and the same amount of tiers.

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The base pack costs 950 Apex Coins, while players who spend 2,800 Apex Coins will get the Battle Pass and 25 levels. Unfortunately, many players are disappointed with the seasonal rewards, and Respawn Entertainment has responded to this backlash.

The rewards are disappointing

The "Apex Legends" community has definitely expected a lot more from the first season, which seems a bit unfair to the game developer. The video game was released on February 4 this year, and it has been out for less than two months.

It appears that a lot of players are expecting consistent weekly updates, which is the case with "Fortnite," the main competitor of "Apex Legends," but this won't happen.

The first season will include 100 levels, and each level will reward players with an exclusive reward. Even players who don't own the Battle Pass will receive some free rewards, including the Octane skin, five Apex Packs, and 18 stat trackers. Those who decide to spend 950 Apex Coins on the pass will get over 100 rewards, with the final reward being a Havoc skin.

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Many Season 1 rewards don't look good, and it seems that Respawn Entertainment got lazy as a lot of levels include banners as their rewards. This is why players are not happy with the first season and its rewards, but there is no doubt that the game developer will do a much better job in the future.

Respawn Entertainment's response

Respawn Entertainment has decided to respond to players who don't like the Battle Pass. The video game creator has released a blog post explaining the philosophy behind it.

"We've tried to create a battle pass where first-time spenders can get a strong base of weapon and character cosmetics to fill out their initial collection at a deep discount," is what the post states.

"You’ll notice the first version isn’t built around a complex quest system where you need to do a 720 backflip off of Watchtower Artemis and get two Wingman headshots before hitting the ground. While we think there’s really cool design space in quests and challenges for future Battle Passes, we wanted the initial version to allow our players just to play and learn the game."

The last part indicates that there will be no quests or challenges players will be able to complete to level up their Battle Pass.

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Instead, it appears that leveling will be done by simply playing the video game, outliving opponents, and winning matches. This could be another bad thing since the classic leveling gets boring after a while, but we will have to wait and see how it works out for "Apex Legends."