virtual reality (VR) technology, in a nutshell, consists of any implement that can simulate software-generated virtual ‘realms’ to provide users with an immersive (life-like) engagement experience. This new-age technological innovation has been applied (till date) to a wide range of uses – in industrial concerns ranging from healthcare & education to video-game simulation and commerce.

When complemented with Augmented Reality utilities (which, according to some definitions, fall under the aegis of VR), virtual reality technology has exhibited the potential to completely redefine the ways in which human beings interact with each other and the non-sentient world at large.

Some commentators have even gone so far as to suggest that VR, in concert with the globally spanning an inter-connected network of the Internet (mediated through such ISP provisions as the Buckeye Internet Plans), has set up a parallel world to the one which we physically inhabit – an illusory plane outside the spatiotemporal dynamic that roots the living experience.

Ushering in a postmodernist reality/unreality Much?

Like a product of the postmodernist (humanist) conception of the age, VR seems to be on the brink of establishing an alternate reality of its own design – one that may quite effectively seek to subsume the one that humans have always been familiar with.

Sounds, like a future that seems to have arisen from the imagination of a science-fiction novelist, and a scary one at that!

But with the ethical use of this technology, it won’t have to be.

In this post, we’ll list the Top 5 uses of Virtual Reality Technology – as they are being realized today under different professional settings. Our aim, however, is to be primarily informative – and not too prophetic (even though, at some places in the text, our philosophical ramblings might get the best of us!).

In video games

VR Video Games (developed in the early 90s) constituted one of the first applications of Virtual Reality technology, so it is only fitting that we allocate them the first place on our list. Utilizing head-mounted display (HMD) goggles and haptic feedback implements mounted on key bodily locations, these specialized game studio productions attempt to transport the player into a simulated world of fantasy.

The gaming excursions conducted in such settings have a life-like quality to them, in that, at least three of the empirical faculties of the player (the senses of sight, sound, and touch) become stimulated during strategic plot-moments in the productions. This causes the player’s psyche to register part of the gaming venture as real and influences his/her bodily processes to act in correspondence. Popular game consoles like Nintendo, PlayStation, and the Xbox come accompanied by separate VR devices these days, so as to entertain their users with novel gaming encounters every time they happen to adorn them.

In the movie industry

In Amsterdam and certain other locations, cinema houses have taken to incorporating Virtual Reality technology to enhance their film broadcasting sessions.

By providing cinema-goers with suitable headset gear to screen their eyes, these media centers provide 360-degree shots of each picture frame in the movie – again simulating the effect of having the participant engaged in the midst of the production.

Just like 3D and 4D technology caused quite a stir in the movie-watching experience for cinema aficionados all across the globe, VR in-house has been received quite well by its popular audiences – although the tickets needed to get in them can prove to be a little expensive to attain for some people.

In psychology and medicine

The application of VR technology in psychology and psychiatric medicine has ushered in many fascinating new avenues for conducting further research on the biological and abstract underpinnings of the mind.

By creating virtual avatars for their patients, diagnosing psychiatrists can study subject interactions more effectively and probingly. The experience of occupying another bodily form, no matter how illusory and fleeting, has a remarkable effect on the minds of schizophrenic individuals, and patients suffering from a range of debilitating personality disassociation disorders.

Some specialists have even employed VR fields in the Cognitive Behavioral Therapy (CBT) treatment regimens of their patients, which can be used to train them for pursuing more effective and fulfilling engagements with people in the real world.

In the retail sector

These days, mega retail industry leaders like Walmart are using virtual reality simulations to train their employees more effectively.

Certain times of the year, like Christmas, New Year’s Eve and Black Friday (among others), usually end up testing store employees to their limits – since customers can exhibit particularly rowdy behavior on these occasions.

With the help of VR, managers can introduce individual store employees (such as cashiers and aisle ushers) to all kinds of trying situational settings and provide them with a set of applicable resolutions and common fixes accordingly.

In space and deep sea exploration ventures

VR technology has proved invaluable to deep sea and space exploration missions since it allows analysts and researchers to submerge themselves into machine-mediated discovery exercises. These ventures provide explorers with the benefit of not going to risky locations on the ocean beds, as well as In Space, physically – thereby effectively zeroing the possibility of any fatal casualties from accruing.

VR applications in targeting military maneuvers (using drone technology) also spring from this feature.

In order to read up on some of the other uses of VR technology, as it is being used on a multitude of other industrial fronts, don’t forget to conduct a targeted web search on the topic (preferably using a high-speed subscription offering like the Buckeye Internet service).