The latest updates for "Red Dead Redemption 2" reveal brand new game mechanics and the possibility of a PC version soon. Take-Two Interactive CEO Strauss Zelnick stated during the company's recent financial briefing (via Gamerant) that the sequel will be ported to the PC platform soon after the console release. The developers are confident that the "RDR2" will be headed to the same path as "Grand Theft Auto 5" did in the past.

Rockstar Games co-president Rob Nelson revealed new gameplay details for the sequel which involves the use of weapon mechanics and slow-motion deaths.

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The game will be a prequel and players assume the role of Arthur Morgan, a member of the Vander Linde gang who struggles with being an outlaw in a world where the wild west is almost tamed.

PC version coming soon

According to Strauss Zelnick, having "Red Dead Redemption 2" on the PC platform has been a very important part of the game's promotion driven by digital distribution. It is no secret that some video game titles have started out as consoles, and when their popularity rises, the developers will figure out plans to import them to other gaming platforms and the most popular trade is the PC.

The CEO added that they would make the decisions on the platform they put the sequel on depending on its success. Take-Two Interactive has seen the potential and importance of the PC platforms in the video game industry. The first "Red Dead Redemption" title was not ported to the PC and was exclusive only to the PlayStation 3 and Xbox 360.

But with the success of "GTA 5" and "GTA Online," it will not be long for both Rockstar Games and Take-Two to put the sequel on the PC or any other gaming platforms in the future once they launched it this year.

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What's new?

According to Rob Nelson, Rockstar Games has put a very deep weapon mechanic system for the sequel as they want to make the use of the weapon as practical and realistic as possible. The studio designed each weapon to be unique, adding small details such as reload speed and changing cartridges.

There are also slow-motion deaths in the sequel, and it can be triggered during the story and in the open world. Once it is triggered, the system frames the action to create a spectacular chain of events, as the developers wanted the player and Arthur Morgan feel like one in the game.

Previous reports revealed that players could engage in planned out heists similar to the "GTA 5" and the decisions they make will affect the outcome of the mission. They can also engage in side-missions by talking to NPCs across town or in your own camp.

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