There are only three more days before "Destiny 2" arrives on PlayStation 4 and Xbox One (and a month to go for PC), and just in time, Bungie has released some new information on the changes they made since the game's beta. Bungie took to the official PlayStation Blog to talk about some new details about the upcoming online-only multi player first-person shooter video game that is the sequel to the 2014 game of the same name. In the latest interview, "Destiny 2" executive producer David Allen outlined the changes they had to implement following the player beta that was held on July 18 to 23.

Here's what he had to say about the upcoming game.

Several bug fixes have been addressed

First and foremost, "Destiny 2" executive producer David Allen shared that the beta was a success in the sense that they were able to get good user feedback that helped improve the game. Because of this, they were also able to address several bugs such as the "infinite super glitch, an infinite grenade glitch, a Warlock glide glitch." He shared that the studio has also been able to tweak the Super recharge time, which has been reduced, and the grenade damage in PvE, which has been increased. They've also increased the power ammo drops in PvE.

Players should expect more enhancements

"Destiny 2" executive producer David Allen also shared that players can expect several enhancements in Strikes, Crucibles, and Raids.

He explained that the studio wanted to add several layers to keep gameplay fresh, especially for activities that are "cyclical." He said that when players are engaged in both Strikes and Crucible, they will have access to Challenges, which are smaller goals that players can achieve aside from the larger objectives in the activities themselves.

Such are "tied" to some weekly rewards that players are to receive once completed. Players can also expect new modifiers in the Nightfall strikes.

Guardians can easily be customized

One of the fun things about playing a game like "Destiny 2" is the customization options. According to executive producer David Allen, players will definitely have fun exploring the many different ways they can customize their characters.

PlayStation Lifestyle reported Allen explaining that customizations will allow for players to show off their "personal gameplay style and fashion," including choosing gear, weapons, Exotics, and other items for their Guardians. Players can also now apply shaders for every piece of gear they own so they can mix and match or just match their shaders as they please.

"Destiny 2" arrives on Xbox One and PlayStation 4 on Wednesday, September 6, and PC next month on October 24. For more information, check out the live action trailer below featuring Nathan Fillon.