AMD released a confirmation suggesting that its Radeon RX Vega Gpu won’t include support for over two cards. The company is referring to their product’s CrossFire configuration. It previously included support for three or four-way setups. This does not necessarily come in handy for ardent gamers. Given that RX Vega’s multi-GPU [VIDEO] configuration will only be able to connect to two cards, it puts the card in the mainstream market. According to a report by Tech Radar, users will still be able to connect three or four cards as far as their general computing usage is concerned.

AMD's take

This change was first spotted by the online publication, PC World.

The representatives of the website tried reaching out to AMD for a comment on this matter. According to PC World, there were certain changes they had discovered in the firm’s latest drivers. AMD was quick to respond that they have delivered two-way Mgpu support in games. The company further added that three/four-way support will continue to flourish in computing and professional applications. The Tech Radar report states that inclusion of three/four-way connections in any product is primarily aimed towards a niche market.

The system gains extreme power and it also comes with a hefty price-tag. AMD’s Radeon RX Vega is meant for the mainstream gaming market. They do not necessarily require the assistance of such facilities. Moreover, the performance of such multi-GPU configurations would essentially depend on a particular game’s raw pixel-pushing power.

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AMD isn’t the first to include support for two-way configurations. NVIDIA already owns this game. The company included support for two-way SLI in its 10-series Pascal-based GPU, which they launched in the market earlier this year. NVIDIA also introduced different variants to the product, which include three and four-way configurations as well. The companies seem to be done with multi-GPU [VIDEO] configurations in general. It is important that game developers take note of this as they will be required to design codes on the basis of such innovations. Majority of the gaming systems are either powered by NVIDIA or AMD’s products. Given that they primarily dominate the market, it would make sense for game developers to follow their principles. Monster setups like these are meant for a niche market such as mining currency or perhaps high-end data storage.