Epic Games has managed to make "Fortnite Battle Royale" extremely popular in almost every part of the world. The popular video game, which was released in September 2017, has achieved worldwide success and broken numerous records in its brief history. The video game developer has done a great job keeping the game update with fresh new content, but there is no doubt that the team could have done a better job fixing bugs and glitches in the video game.
Even though it's been well over a year since its release, "Fortnite Battle Royale" is still in an early access phase.
This is most likely because of the development of its PvE mode, which means that the game should leave the beta phase early this year. Players are still dealing with numerous bugs, and some of them have to be addressed as soon as possible. Recently, the community figured out that weapons DPS is directly linked to the client's framerate, which is extremely bad.
Weapon problem
"PlayerUnknown's Battlegrounds" and "Fortnite Battle Royale" both use Unreal Engine 4, developed by Epic Games. Recently, players find out that DPS (damage per second) weapon state is in direct correlation with FPS (frames per second) in "PUBG." "Fortnite" players have then ran multiple tests on their game, just to come to the conclusion that both games have the same problem, and the cause is most likely the game engine.
Popular "Fortnite Battle Royale" streamer DrLupo has run some tests of his own, showing the community how flawed shooting is. Reddit user brentnycum has then tested more weapons, showing how FPS affects the important damage stat.
Because of a Reddit post about FPS vs Rate of Fire in PUBG, I did a test in @FortniteGame because they both run on the same engine. (UE4)
— DrLupo (@DrLupo) January 21, 2019
FPS directly affects the Rate of Fire of guns.
Reddit link for info - https://t.co/VJ3D8h7wf1 pic.twitter.com/5JsEDfYePn
For example, the regular Assault Rifle gets 99.2 percent of its DPS at 60 FPS, while its heavy variant achieves the maximum percentage.
At 50 frames per second, the regular version of the weapon deals only 90.9 percent of its maximum damage, while the heavy one is at 95.2 percent.
While higher FPS generally means higher DPS, this is not always the case. For example, the regular variant of a Submachine Gun only gets 84.7 percent of its fire rate at 61 FPS, while it achieves its maximum when the framerate is 60.
A big issue
It is important to note that the framerate is usually not consistent, even if players lock it at 30 or 60 FPS. This is a huge problem because shooting is already affected by the bloom, and this makes the game even more dependant on luck, instead of skill. Epic Games has yet to comment about this issue, but we are hoping that something will change soon.