The latest updates for "Final Fantasy XV" reveals a new release date for the "Comrades" multiplayer expansion after Square Enix announced on Twitter that it will be delayed from its supposed launch on Oct. 31. The online multiplayer mode is part of the company's expansions plans for the sequel's story.

Game Director Hajime Tabata shared his opinions on porting the sequel to the PC, and how it was easy for him and the development team to work on the platform than the PlayStation 4 and Xbox One consoles.

'Comrades' coming next month

According to Square Enix, the "Comrades" multiplayer is still undergoing some final adjustments in order to make the gameplay experience better.

The Japanese game publisher added that they will launch the DLC expansion on "Final Fantasy XV" in early November, but they did not reveal its official date.

The "Comrades" multiplayer will take place after Chapter 13 of the main story as players assume the roles of the new Kingsglaive warriors. Players are given the freedom to customize their own avatar and gain the powers of the Lucian Kings similar to Noctis.

The characters can use different weapons, magic, and Royal Arms to fight monsters and complete missions around Eos. Just like Noctis and his friends, the players can work together as a team, and go camping to replenish their health and stats. The DLC will feature "FFXV" supporting characters like Cid, Iris Amcitta, Talcott Hester, and Vyz.

Square Enix is also planning to launch more contents for the sequel such as "Monster of the Deep" VR, Episode Ignis, and the Windows Edition.

PC version status

Hajime Tabata talked about the status of the PC version of "Final Fantasy XV" as he told MVC that developing the Windows Edition was "100 times easier" than the console versions.

"We have only reached about 50 percent [completion] on this mode," Tabata said. "But we feel the gameplay has a certain freshness to it and it's been well-received among those in the development team."

Despite the fact that the PC version will dominate the consoles in terms of specs, Tabata stated that he is determined to see how well the game can be made to run on lower spec machines.

He also expects PC users to be prepared for the sequel as its high-quality specs can be difficult to install.

Square Enix is testing new techniques to optimize the sequel's Luminous Engine to the Nintendo Switch in order to port it properly. However, the results were less than pleasing and the publisher is unsure if they will continue their plans to extend the game's reach to the new game platform.