"Fallout 4" on PC has received a new patch today which fixes a few bugs and issues; more importantly, the updated added Creation Club to Bethesda's post apocalyptic game. For those not in the know, the creation club allows players to purchase content made by modders and content creators. It is similar to Bethesda's attempt to sell mods for "Skyrim" back in 2015. That idea did not receive the warmest of welcomes, and it is doubtful whether this version will fare any better.
Anything worth buying?
No. Shall we move on?
Okay, that is a bit harsh. Let us go in a bit more detail.
Bare in mind that this is still in its beta phase, so the final version might contain a better selection of DLC to purchase. The main issue is that it is all cosmetic, with some new weapons, armor, and pip boys to purchase. To their credit, it is not just a selection of skins to coat your favorite shotgun in green, as most of the options do provide their own range of benefits, but there is barely any quest options, which is rather disappointing.
The idea of selling mods might be worth considering because it would allow players to customization the experience to their liking. It should not be just another micro transactions shop. We already have more than enough of that crap, so please Bethesda do not take the creation club down that road.
It is a waste of our and your time.
"Fallout 4" still has some life in it, even though it was not as well received as the previous games in the franchise. The creation club could be a decent way to prolong its life, but the content has to be considerably more substantial than what is currently included.
'Skyrim' is next
The game that just won't die, "Skyrim" will receive its own version of the creation club in September.
It will be fascinating to see what reception it gets, considering Bethesda's original attempt to sell mods was for this title. This is honestly the exact same thing, so it depends whether players still care about the issue or not. They could very well decide to ignore it.
As we said before, the concept is not necessarily bad, as it could allow for a handful of proper mods, ones that do not break the game, to be polished up and made available to the players in a secure manner.
At the same time, this could end up being a rather slippery slope, as companies start charging for the work done by others. Yes, it is still Bethesda's game, but if they had absolutely nothing to do with the work that went into the mod, then they should not profit from it.