One of the most-beloved features that continually keeps players coming back to the original “Destiny” was its various raids. Gamers who have more or less finished the sci-fi shooter’s single-player campaign have end-game options like PVP matches in the crucible, Exotic weapon missions, the Trials of Osiris, and of course the raids.

Groups of users who want to delve into a PVE mode with more challenges apparently enjoy these activities so much. Therefore, Bungie ensures that these six-player co-op activities offer all the elements their fans love.

Moreover, Luke Smith, “Destiny 2Game Director, mentioned in an E3 2017 interview “I love all of them, and they’re all unique in their own way.” Smith obviously designed the original game’s first raid called the Vault of Glass, which eventually turned out to be the game’s most popular PVE event.

Looking for the 'heartbeat'

Luke Smith is currently the game director for “Destiny 2, ” and the task of handling the six-man PVE events was delegated to Gavin Irby.

For the uninitiated, raids are end-game co-op activities that ideally require a six-player team to take on, more aggressive enemies, mind-bending puzzles that sometimes take hours to crack, carefully hidden secrets, and a final encounter with a raid boss, which ideally rewards players with rare and unique loot specific to the activity itself only.

According to Smith, each of the previous game’s raids along with the new one in the sequel was created with a “heartbeat” at its core. Each of the team-based shooter’s featured raids all had one and offered players a unique experience.

He defined the Vault of Glass as an activity that forcefully separated players from one another during one of the phases in the raid boss fight but eventually brings them all back together to pummel Atheon with the heaviest damage-dealing attacks.

A “hero moment” was what defined Crota’s End as one player is tasked to carry a massive sword to take down Crota. King’s Fall had players coordinate carefully as they took down several mid-bosses along the way to defeat Oryx and the taken. Finally, Wrath of the Machine randomly allowed each player to take center stage, and they render Aksis vulnerable to attacks.

Hints about the new raid

There has been very little information about the upcoming raid in “Destiny 2”. Luke Smith confirmed that they do not even have a name for it yet. However, the game director hinted something about its core idea, which is apparently a “sense of place.” “Raid 5, when we looked at it, it was about building a place you believe is real,” according to Smith. “A place that you believe could exist,” he added.

The sci-fi shooter will offer fans a chance to experience the gameplay and its new features this July during the beta-access period. Gamers who pre-ordered the game will be able to access the beta earlier than other players. “Destiny 2” is scheduled to launch on Sept. 6 officially, 2017 for the PS4 and Xbox One, while the PC version hits retailers on Oct. 24, 2017.