Five broken video games of 2019

After its release, ‘Ghost Recon: Breakpoint’ frequently crashed on startup. [Source: Instacodez/Flickr]
After its release, ‘Ghost Recon: Breakpoint’ frequently crashed on startup. [Source: Instacodez/Flickr]

These broken video game titles were the true stinkers of gaming in 2019.

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The year 2019 was considered another great year for gaming. The video game industry grew three percent, netting over $120 billion in revenue. The PlayStation 4 had sold 100 million times over. And pro-game streamer, Ninja became the first person to gain one million subs within a week on Mixer.

Yet despite all the glorious spoils that year, the video game industry still had a lot of trash to wade through. Many controversies hit the industry--most stemming from some terrible decisions made by publishers and their studios.

Particularly, those decisions that negatively impacted some of the most highly anticipated Video Games made many to question if 2019 was actually the best year of gaming. Below are the five most broken video games of 2019 that made people worried.

1

Left Alive (PS4/PC)

‘Metal Gear’ is undoubtedly the best stealth-action gaming franchise known to man. Therefore, high expectations are typically placed upon other franchises looming under its long shadow. Unfortunately, ‘Left Alive’ was simply left in the dark. Set within the highly popular ‘Front Mission,’ the game mixed stealth and urban terrains with its mech combat. Unfortunately, ‘Left Alive’ suffered from poor mission structures, bland level design, frame rate issues, wonky combat, and broken enemy AI.

2

Anthem (PS4/Xbox One/PC)

Mech suits are supposed to be cool whether they’re real or just a simulation. Unfortunately, ‘Anthem’ missed the mark entirely due to ongoing friction between its publisher and developer. ‘Anthem’s’ woes were the result of the co-dependent relationship between its publisher Electronic Arts and its developer Bioware. Similar to their previous joint project ‘Mass Effect Andromeda,’ the game was compromised placing time constraints, over monetization, lingering bugs, and a total lack of vision.

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