As most open-world sandbox title fans will tell you, most of the fun is in the exploration. Sure, you could attempt to race your way through, but you might miss out on some nice bonuses if you don't stop and collect everything. Ubisoft is notorious for doing this, having done so in "Assassin's Creed" and "Far Cry" for years. Now Nintendo is doing it, and there is a reward for taking your time and collecting things.

Admittedly, sometimes the only purpose for collecting everything is to unlock the elusive trophy or achievement, a popular bonus found on Xbox Live and PlayStation Network.

It's just another step toward claiming your platinum trophy and proving you've mastered the game.

Admittedly, the original "The Legend of Zelda" gave you the option of collecting coins, though it gave you a limit to how much you could carry, and the heart containers came with the added bonus of being able to take more damage before being forced to carry on from a pre-destined continuation point.

Nintendo is digging into the alternate ending scenarios once again

One of the earliest signs that Nintendo was willing to delve into alternate endings was when they released "Metroid." Using the password "justinbailey," you could unlock the chance to see Samus reveal one of the most unusual secrets of the game's time.

Samus was a woman.

Other games have followed suit as well, including "Mass Effect," the "Dragon Age" series, "Marvel: Ultimate Alliance," and even the controversial open-world title "Saints Row: Gat out of Hell." The latter of which doesn't exactly make you work for a different ending, admittedly, as much as it lets you choose your ending.

You simply have to either play the game all the way through again or have an extra save file handy to fight the final boss once more, or visit YouTube and watch them there if you're not feeling the need to play through it again.

What do you have to do to unlock the hidden ending in "The Legend of Zelda: Breath of the Wild"?

You have to unlock every memory, and then return to Impa for a final memory before you take on Ganon.

The scene will play after the credits have rolled, much like some other games with long-winded ending cinematics. At first, it tries to fake you out with a screen donning the words "The End," but then it continues with another introspective narrative from Princess Zelda as she describes the situation and hopes for a brighter future.

Link, being the ever-silent protagonist, simply listens as Zelda goes on, mentioning that the future begins with them. the final scene has the two of them appearing to run into each other's embrace as the camera zooms away.