No one can deny the fact that VR technology is taking the world by storm. VR or is not new technology, as humans have predicted it since the early 1900s, but the technology is finally being harnessed and it is constantly growing. Owned by Facebook, Oculus just released their newest wire and console free VR platform, Oculus Go. The affordable on-the-go VR set will feature over 1,000 titles including an award-winning Immersive VR Education game, "Apollo 11." "Apollo 11" is more than just another title included in the Oculus Go, it was invited to be included as a launch title.

Reports by, Oculus, and Immersive VR Education were used for all the information in this article.

Oculus Go and 'Apollo 11' VR

The Oculus Go was released May 1 and the announcement was made at Facebook's Annual Developer Conference (F8). The Oculus Go is priced at only $199 and will not require a PC, game console, or even a smartphone. This makes it more accessible to more people all over the world. The Immersive VR Education, "Apollo 11," lets its users relive the most iconic space journey in history, landing on the Moon. With consistent ratings of 9-out-of-10, "Apollo 11" is changing the way VR and education work. "Apollo 11" VR is often described as more than just a game, but an experience.

According to the creators of "Apollo 11" they stated on their official site that, "The 'Apollo 11' VR is a new type of documentary; not only do you get to relive the events of 1969, but you can also take control and fly the command module, land the lunar lander, explore the Moon’s surface and deploy the lunar experiments all before returning to earth in a fiery re-entry." The VR experience also includes original audio from Neil Armstrong himself.

With beautiful images of space intertwined throughout the journey, it's easy for any user to get pulled into this historic story.

Making "Apollo 11" available on Oculus' newest VR system is a service for both companies. For an Immersive VR Education, having it on such an affordable and easily accessed system opens up their game to a wider audience.

For Oculus, it brings original "Apollo 11" fans over to their new system, and showcases the abilities of the Oculus Go.

VR and education

Virtual reality is changing fast. Until the technology behind VR is closer to complete, new technology will be released nearly every year. This makes it difficult for consumers to keep up, but this new technology offers a lot to educators. Technology being used in an educational setting is nothing new and the positive results of it cannot be denied. That is why companies like Immersive VR Education have jumped at the opportunity to use virtual reality in an educational way. Immersive VR Education considers themselves to be a "virtual/augmented reality software company dedicated to transforming how educational content is delivered and consumed globally by providing educators the tools they need to create their own content in virtual classrooms or virtual training environments." Humans learn through experience, so what better way to teach the most receptive humans on the planet, children, than through VR and by letting them experience history for themselves?