Slightly Mad Studios and Bandai Namco’s latest game, "Project CARS 2”, gives a better experience to the players with its improved visuals. However, with the updated graphics display, the game was quite difficult to run smoothly on some consoles.

According to a post from WCCF Tech, “Project CARS 2” recommended players to have an Intel i7 6700k with a NVIDIA GTX 1080 installed and 16 GB of RAM. Even though players can still enjoy it on Intel Core i5 3450 and NVIDIA GTX 680 with 8 GB of RAM, the users still need a free space of 50 GB for installation.

When it comes to the latest game benchmarked at 1080p, the most recent GPUs from NVIDIA graphics cards, the GTX 980 Ti and Titan X, were able to run the Racing Game at 100 plus FPS compared to AMD RX Vega 64 that only managed to operate at best of 90 FPS.

At 1440p, NIVIDIA’s GTX 1080 Ti and 1080 were still able to execute the game at 130 and 110 respectively while AMD RX Vega 64 runs it at 80 FPS. Finally, when stepping up to 4K, the GTX 1080 Ti is the only graphics card that can deliver a 60 FPS average.

AMD Ryzen and Threadripper unveiled by G.Skill

An official announcement from G.Skill revealed that the latest memory kits for AMD’s Ryzen and Threadripper platform, DDR4 Trident Z RGB, offers the best support and compatibility for AMD new processors. The memory its features a wide range of options, having a capacity from 16GB up to 128 GB.

G.Skill further claimed that AMD is currently offering two platforms, a Ryzen dual-channel supports with two or four memory modules, and a Threadripper quad-channel supports that has four or eight modules.

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The RAM-maker also offers several options for each AMD platform, including a memory speed of 2933 MHz.

Even though the price for the latest memory kits is not yet revealed, G.Skill stated that it would be available in October. Hence, the device will be sold at the usual retailers like Amazon and Newegg.

AMD no longer support CrossFire

AMD recently revealed that it would no longer support multi-GPU or better known as CrossFire. PC World reported on their post that the reason why the company is moving away from DX11 referred to CrossFire is that they are pursuing the DirectX 12 technology.

The DirectX12, unlike its ancestors, it features Explicit Multi-Adapter, which allows developers to access each GPU directly and independently with its low-level access mode. It also combines graphics and computing resources with memory pools into larger addressable units, which will delegate the computing task effectively.