"Destiny," the highly popular online first-person shooter franchise, is finally coming to the PC. The hotly anticipated sequel, "Destiny 2," will be released for the PC in October, more than a month after it will be made available on the Xbox One and the PlayStation 4.

Early demos, particularly the ones showcased at the recently held 2017 Electronic Entertainment Expo (E3) event, has shown that the PC version will be far more superior than the console versions. However, despite its beefier graphics and increased control precision, the PC version may prove to be a challenge for both the developers and the game's community as a whole.

Graphic Superiority

Based on the early gameplay demos, it may be reasonable to argue that the game itself may have been created specifically for the Windows platform. Compared to the console versions, the game running on a PC seems to offer an entirely different experience for players thanks to its unlocked frame rates and full 4K resolution that simply blows away the visuals of its console counterpart.

Check out Digital Foundry's full frame rate 4K gameplay experience below:

Unlocked potential

The PC version also features a slew of other options, including support for 21:9 aspect ratios, custom key mapping, an adjustable field of view, and a built-in text chat feature. Combine this with the accuracy and precision of a mouse and keyboard, then it might be safe to say that a lot of players will likely be migrating to the particular platform once they get a taste of what it offers.

Foreseeable issues

While an increased player base is expected when the PC version finally arrives, this is apparently not the biggest issue with the newly added platform. The difference between the PC and the console versions also doesn't just lie with their graphical performance gap, but also with how "Destiny 2" is basically played.

It goes without saying that the PC's mouse and keyboard controls mixed with 60 fps graphics will clearly be an unfair advantage over console players using gamepads.

Cross-platform between PCs and Consoles has always been an issue with developers and it seems like Bungie will be encountering the same problem with its upcoming sequel.

This issue will become apparent when it comes to PvE raids, where it would be a challenge for developers to strike a balance for both platforms assuming that Bungie doesn't create a separate raid for PC and console gamers.