Divinity: Original Sin 2 was released September 14, and the reviews for the game have already indicated that it will be a classic for years to come. This isometric, turn-based RPG has gotten reviewers calling it one of the best RPGs ever made. Larian Studios has created a riveting role-playing experience, and its game is selling like hotcakes off of Steam. Why are reviewers and gamers alike praising this game so much?

Complete Freedom

One thing that “Divinity 2” allows for is almost complete and total freedom in playing through the story in whatever manner you see fit.

Want to become a summoner and allow your skeletal minions to do all the heavy lifting for you? You can do that. Want to blast open doors with a reckless fire spell rather than worry with tiresome locks? Sure, go ahead! Players might even be interested to know that one can kill every single NPC in the game and still complete the main story!

This freedom, to allow players to do whatever crazy plans they come up with, to build their party in unique and interesting ways, and to role-play their characters however they would like, is highly sought by gamers. It allows for almost infinite replayability, and countless reviewers have praised the game for allowing more than the illusion of choice. “Divinity 2” has been compared to Dungeons and Dragons, not just due to their turn-based combat, but because both games allow their players the freedom to find their solutions to problems.

The setting of Rivellon

The world of Rivellon is a crazy place, where one can learn to talk to animals, where elves can consume the flesh of the dead to relive their memories, and where the undead must hide their identities or risk persecution.

“Divinity: Original Sin 2 puts players on a quest to become the next Divine, a god-like figure with immense power.

But the game is praised for the journey, not the destination. The path to Divinity is paved with countless interesting characters and story-lines, and it is up to you to decide how the quests develop.

There are six origin companions in the game; gamers can play as these characters, or recruit them to their party, and they each have their own agendas and missions to complete, and they are all interesting.

Fane, the undead Eternal, seeks out his lost people; Lohse, the bard, wants to get rid of the demon in her head; Sebille, the former slave, wants vengeance on her former master.

“Divinity 2” creates a fascinating setting that players want to experience to the full, and this, combined with the endless freedom in gameplay, is what has reviewers buzzing.