Earlier this month, “Crash Bandicoot N. Sane Trilogy” – the remastered versions of the first three games – was released by Activision, and fans had noticed one thing: it handles very differently than the originals, sometimes even making them more difficult. Vicarious Visions, the developer of the game, has now published a blog post detailing the game’s physics, confirming that the remasters have indeed become tougher.
Crash’s jumps require extra precision
Over at the Activision blog, Vicarious Visions informed its players that the sports a new way of handling how Crash maneuvers throughout the game.
New physics have been added, and that "certain jumps require more precision than the originals.”
The change, which fans had observed since the game launched, was enough to cause a commotion. Some had questioned the game’s level of difficulty, asking if the original game had been indeed tough. Players of the remastered “Crash Bandicoot” vented out their sentiments on the game’s subreddit, a few among them calling the new physics “bullsh*t,” and that both Vicarious and Activision are “full of themselves.”
“They're aware of all the problems people have been having, and instead of mentioning anything about fixing them, they just listed some details about how they made the game and a potential DLC announcement,” Redditor Delta4907 wrote.
Vicarious acknowledges fan frustration
The developer’s aim, as the blog post implied, was to tone down on the frustration of the original “Crash Bandicoot,” and it seems the team thinks it succeeded. “N. Sane Trilogy’s” difficulty has apparently been lessened due to the newly-implemented system. Moreover, the developer emphasized it has added more checkpoints and enhanced the game's save system to ease off players who have a hard time passing a certain level.
And yet, Vicarious knows not all are happy, likely due to “whiners” on its subreddit where all sorts of theories have started blowing up. Some gamers have pinned the blame on its ultra-precise, very delicate handling system – Crash can fall off a platform easily now, which means players really need to angle their jumps just right.
The developer has now recommended new players start with the second or third game in the trilogy and then come back to the first, as the first “Crash Bandicoot” is the most difficult. And for those who played the originals, Kelly admitted adapting to the new handling may be more of a challenge.