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Technology has advanced

3D games have come a long way from their low polygon count roots. For years, games have had to use tricks such as fog and imposters to mask low draw distances in games like the "GTA" trilogy or "Shadow of the Colossus." Now, graphics have progressed to the point where worlds can be entirely seamless and immersive. Games like "The Witcher III" and "Read Dead Redemption II" are about as close as players can get to real life holodecks from Star Trek.