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'Castlevania Dawn of Sorrow' - Great gameplay held back by sorrowful touch screen gimmicks

"Dawn" had all the makings of the best "Igavania" entry. It refined the soul collecting mechanic from "Aria" and the superior hardware of the DS meant higher quality visuals and sound. However, its bland art style and magic seal system drag it to the number three spot. After beating a boss, players had to draw a pattern on the screen. Failure meant fighting the boss yet again. Not only was it intrusive, it was also imprecise, failing players even when they had drawn the pattern perfectly.