The "Watch Dogs 2" release date is expected to hit on November 15 for PlayStation 4 and Xbox One, with the PC launch expected on November 29. Has Ubisoft learned from their mistakes last time? According to the initial announcement trailer, it looks like the almost "tank-like" control scheme may have been thrown out in favor of a much more interesting and flowing parkour element. This means we should be seeing a lot more leaping over obstacles, and a lot less stopping to slowly climb onto a pile of pallets just to activate a nearly useless control tower.

The last time control towers barely affected anything and were a lot of trouble to climb for the effort.

Yes, they activated the ability to hack into those parts of the a futuristic Chicago, but that hacking didn't seem to affect gameplay much. A majority of the last game, you simply wandered as "Watch Dogs" protagonist Aiden Pearce hacked bank accounts to fund himself.

How can the towers be improved in the 'Watch Dogs 2' gameplay?

The new protagonist Marcus Holloway might use the towers to scout details on potential control points, like in Ubisoft's other open-world killer IP "Assassin's Creed." Yes, that's what they did last time, but the tower controls that part of the city, so why can't Marcus use the towers to gain intel such as what weapons the enemies are using, and possible entry and escape routes? Also, Ubisoft could make it more inventive getting to the top, allowing more than one path which has to be painstakingly navigated.

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One of the weakest aspects of control in 'Watch Dogs 2' is the driving

When Aiden Pearce was sent on his first mission in -- if you can believe it -- car stealth, it was poorly executed. Backing up was almost impossible due to the gradual turning of the camera, and if there was a police officer sitting there, the mission often failed before you could recover.

The Canadian gaming producer has done better than this, within the same year. "The Crew," their innovative MMO racing title, proved that they could get the driving aspect down well in many different scenarios. It only got better when the "Wild Run" expansion hit, more kinds of cars were available, and the graphics were given a boost. There is no reason why driving should be the biggest reason for "rage quitters" to never go back to what is technically a different version of "Grand Theft Auto."

Ubisoft has been known for glitchy releases

One of the biggest reasons the Montreal-based developers lost trust among gamers was the sometimes game-breaking glitches in "Assassin's Creed: Unity." Cut-scenes would load and leave character's faces missing, leading to some almost horrifying scenes.

Then there were the times when protagonist Arno literally fell through the street.

According to GameSpot, "Watch Dogs 2" is expected to get a day one patch, likely to make the game playable in case people decide to pirate it. They did the same thing with "Far Cry 4," and it worked well for them. They could tell who owned a stolen copy by whoever complained about the issue they patched.

Hopefully Ubisoft learned from their mistakes the first time around, and hopefully they deliver something gamers will come back to for years to come.