Indie Gaming and Megaman

The indy scene has been a major force in the gaming world for the last few years. Homebrew games, cartridge reproductions, and kickstarter campaigning has become as common in the lexicon of gamers as Call of Duty and Madden. But fans of Capcom's Megaman series have seen much disappointment over the last few years. Megaman Legends 3, the pinnacle of the franchise's fandom, was cancelled after a much publicized campaign detailing screenshots, box art, and video footage that could make any gamer salivate at the blue bomber's iconic arm buster blaring through the front lines of Dr.

Wily's band of robotic soldiers. That said, this dream came crashing down on series fans faster than they could click the pre-order button on

Above all this madness rose a hero: Keiji Inafune, the mastermind behind some of Capcom's most beloved characters. Originally, Mighty began as a response to fans visceral reaction to the company's lack of commitment to bringing Legends to fruition. Feeling the sting of corporate malevolence, Inafune decided to take matters into his own hands by making a kickstarter campaign to fund his own little personal product that would be the spiritual successor to the classic blue bomber's legacy: hence Might No. 9 was born. After much crowd funding and generous donations, fans saw their hard earned dollars come to light, sort of.

Digital copies were devoured instantly, as consumers flocked to their home consoles to get a glimpse of Megaman's heir.

The heir apparent

This was only the beginning of what Inafune's team had promised. Months went by, and for those old school collectors seeking an actual hard copy to add to their gaming library, a disc-based edition was made available for pre-order.

Unlike the digital version, the hard copy edition would include a copy of the "Ray" expansion pack, extra character costumes, and other DLC that would warrant the extra purchase for those who already downloaded the game. Everything seemed to be moving in the right direction as the hurt feelings of those who supported the Megaman franchise over the years began to smooth over.

Reality check and complications

Then, reality came crashing down on the little Indy game that could. Over the course of a year, the development team behind No.9 reported trouble with the game's distribution net, marketing, and most recently, its multiplayer mode. The team has come under much scrutiny from fans for its perceived lack of communication within its own corporate structure, and now with an end of May release date tagged onto the product, supporters of the kickstarter-funded game are now hoping this will be the last time they have to see an empty space in their gaming library. What started as a response to Capcom's disrespect to its fan base, Mighty No.9 is overall a great achievement in the world of crowd funding gaming.

However, unlike most mainstream franchises or companies like Zelda or the monolithic enterprise Sony, Inafune's spiritual successor to Megaman harbors the burdens of what it means to lack a major distribution machine in a modern world dominated by corporate finance.

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