A while ago, I made a list of the top 5 killer apps that stood the test of time. I mentioned how a killer app can make or break a console or platform. So, what about the titles that have not aged so gracefully? Bad killer apps have their place in history too. They serve as cautionary examples of what to avoid and provide lessons to developers and consumers alike.

This is not to be mistaken as a generic "worst games" list. To be on this list, the game had to be used to promote a particular platform or service. Some of these games managed to garner good sales and some critical success at the time but have received a cold reception from contemporary audiences.

#5 Myst (1993)

It's a general rule that any game that tries to push new cutting edge technology is not going to age well. Myst is the epitome of that rule. It was the first game to be exclusively released for the CD-ROM format.

At the time, it was praised for its pre-rendered backgrounds and cutscenes. Now that such things are commonplace, the novelty has completely worn off. Easily outclassed by Monkey Island or King's Quest.

#4 Altered Beast

Altered Beast was a beat 'em up for the arcades developed by Sega. It was also one of the first games to be bundled with the #sega Genesis/Mega Drive to push the system.

While the environments were highly detailed and pretty, the controls were clunky and imprecise. You're lucky if you can punch your enemies before they hit you and sometimes they can gang up and kill you instantly. It's a good thing that Sonic came along and replaced this as the game bundled with the Genesis/Mega Drive. Speaking of which...

#3 Sonic Adventure

A controversial entry, considering it's huge following. But I highly suggest fans to play it again and evaluate it from a cold and objective perspective. Sonic Adventure has aged about as poorly as the original has aged well.

For some reason, Sonic Team thought it would be a good idea to feature hub worlds which keep the player from doing what Sonic does best: run fast and smash robots. Each hub world requires you to solve lame puzzles or get to scripted events to progress through the ridiculous story.

When you finally get to run fast, you'll find that your main opposing forces aren't robots or spikes, but rather the awful camera and controls. You also might get killed by the many bugs that occur when Sonic goes through the scripted set pieces. Not to mention that over half of the game is spent playing as Sonic's horribly controlled entourage. 

Mario 64 and Crash were and still are far better platformers than this.

#2 China Warrior

When gamers talk about the 16-bit era, they mostly remember the Super Nintendo and the Sega Genesis/Mega Drive. Very few remember the TurboGrafix-16. That could be attributed to their marketing campaign which was known more for attacking their competition than convincing consumers that their games were any fun.

Case in point: China Warrior. A commercial displayed a side by side comparison of Kung Fu for the 8-bit NES and China Warrior for the 16-bit TurboGraphix-16. While graphically superior to Kung Fu, China Warrior played like garbage.

It later resurfaced as a digital download on the Nintendo Wii. What better form of punishment for China Warrior's hubris than to be released on a console from its former competitor?

#1 Sewer Shark

Sewer Shark was an FMV game that was bundled with the ill-fated Sega CD add-on. Neither the instruction manual nor the game's intro provides you with an adequate understanding of what you're supposed to do. Instead, your boss and co-pilot are too busy insulting you and giving you demeaning nicknames such as Dogmeat.

It looks bad, it sounds bad, and more importantly, it plays bad. Want the Sewer Shark experience while saving $400.00 on eBay and controller smashing anguish? Just get some friends to pelt you with rats and shout at you. It's definitely a killer app that is best left forgotten. #Video Game