"PlayerUnknown's Battlegrounds" has grown to become a massive hit among shooter game faithfuls as it surpassed other multiplayer titles in terms of concurrent users. With that, "#H1Z1: King of the Kill's" developer - #Daybreak Game Company gave its two cents about its counterpart's runaway success including the future of their game.

Daybreak's thoughts

Daybreak's Game Manager Anthony Castoro recently sat down with IGN and talked about "H1Z1." He was then asked about "PUBG [VIDEO]'s" success and its impact to their own shooter. Castoro replied that there won't be a "Battlegrounds" without "H1Z1." He added that Bluehole's game is "creating an opportunity" for "H1Z1" to rake in more players "that it otherwise wouldn't."

Castoro also pointed out that "PUBG" did a "fast follow opportunity" where it took an existing idea, hired folks who already have an experience on that type of game, and make a career out of it.

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He then went on stating that they already buffed up the #Battle Royale component of "King of the Hill" by rolling out a massive update earlier this month.

'H1Z1's' game plan

That being said, Daybreak has already laid its roadmap for "H1Z1" as it was already posted on the game's website. Per the post, the developer stated that the game will have an improved item pick-up system and lesser menus for players to focus more on their gameplay. Locating vehicles will be easier as they planned on making them spawn more frequently than before. Airdrop contents will be something to look forward to as gears and weapons will be upgraded including base weaponry.

Looks promising

Meanwhile, another game maker is cooking up something pretty insane as they are developing a title similar to that of "H1Z1" and "PUBG." However, they are planning to top the number of players that these two games are currently allowing in a match as they aim for a whopping 400 players.

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Initially dubbed as "Project X," the game is currently developed by Automaton and will allow the above-mentioned number of players in a PvP match. It is said that the game will boast a 12 km X 12 km map as compared to "PUBG's" 8 km x 8 km. The game will also use a cloud-based technology known as SpatialOS developed by Improbable. A game as massive as this requires a huge memory space for it to be up and running.

The game is currently in development and is believed to be out sometime next year. In the meantime, check out a video about "PlayerUnknown's Battlegrounds" here: