There are only 12 days left before "Uncharted: The Lost Legacy" arrives at PlayStation 4 and already, the standalone game from "Uncharted 4" is gaining early praise from critics and media outlets. One of the reasons why the game is rightfully generating buzz is that it features Chloe Frazer as the protagonist in the game. More importantly, she's also backed up by another strong female in the form of Nadine Ross. Interestingly, the upcoming standalone game, which was originally planned as a DLC inclusion, will enable players to explore Chloe's backstory through gameplay that will change depending on how well Chloe will work with Nadine.

Naughty Dog creative director Shaun Escayg recently opened up about how they came up with this approach for the highly anticipated game, which is set for an August 22 release.

Teamwork-based gameplay difficulty

Players who are familiar with the "Uncharted" series won't get to see Nathan Drake in "Uncharted: The Lost Legacy," as the story is set six months after the events of "Uncharted 4." Game director Kurt Margenau recently told Gamespot that the upcoming game is moving away from the Nathan Drake narrative and is telling the backstory of Chloe instead. Their goal was to "find a new cast of characters that could actually carry on the Uncharted legacy," and they found it in Chloe and Nadine. In fact, the gameplay will be highly dependent on just how well the player, as Chloe, will work with Nadine.

Escayg explained to the PlayStation Blog (via Comic Book) that in the game, players can enjoy side quests where they can "treasures and emblems that give you a little more context of the region." But most importantly, the gameplay will be dependent on whether or not Chloe and Nadine could work well together. If both characters are "having a good time and bonding," the gameplay will be more "efficient" for players.

Conversely, if the two aren't working well with each other, the game will be more difficult and Nadine may even set out on her own. Escayg explained, "This is really exciting for us at Naughty Dog because we’re always trying to blur the line between

In fact, the gameplay will be highly dependent on just how well the player, as Chloe, will work with Nadine.

Escayg explained to the PlayStation Blog (via Comic Book) that in the game, players can enjoy side quests where they can "treasures and emblems that give you a little more context of the region." But most importantly, the gameplay will be dependent on whether or not Chloe and Nadine could work well together. If both characters are "having a good time and bonding," the gameplay will be more "efficient" for players. Conversely, if the two aren't working well with each other, the game will be more difficult and Nadine may even set out on her own. Escayg explained, "This is really exciting for us at Naughty Dog because we’re always trying to blur the line between cutscene and gameplay."

Shaun Escayg on Chloe's 'interesting past'

"Uncharted: The Lost Legacy" creative director Shaun Escayg recently highlighted how the game will be able to tell more of Chloe's back story.

He said that in it, players will get to see her "interesting past" and "a struggle" that comes from "some very deep-rooted pain." He didn't go into detail, but players will soon get to experience all of this when "Uncharted: The Lost Legacy" arrives on PlayStation 4 on August 22.