#Overwatch’s” #PTR server is great as it allows Blizzard to experiment with upcoming changes without it hitting the live servers. That way, it won’t mess up the game balance and will enable them to clear out any obvious bugs beforehand. In line with this, Blizzard has just released a new PTR update that has included a brand new #Game Mode and map along with a few character changes. Let’s take a look at some of the changes that might be hitting the “Overwatch” live servers soon.

Deathmatch game mode

Blizztrack has shared the full patch notes for the game’s PTR server, starting with the new game mode. “Overwatch” will finally be getting a Deathmatch game mode wherein fans will be playing for kills.

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Here, there will be no payloads to escort or maps to capture as your primary purpose will be to take down as many enemies as possible. Moreover, there will be two plays for this which will involve both solo and team play. The solo Free-For-All mode relies on pure skill as you and seven other characters will compete to get 20 kills the fastest. Meanwhile, the Team Deathmatch mode is a 6v6 match wherein both sides will have to get 30 kills first to win.

Aside from the Deathmatch, Blizzard is also bringing in a new map called the Château Guillard. Blizzard has also modified the following maps to accommodate the new arcade mode: Hanamura, Horizon Lunar Colony, Dorado, Temple of Anubis, Eichenwald, Hollywood, King’s Row, Castillo, Black Forest, Necropolis, and Ecopoint: Antarctica.

Character changes

That aside, several “Overwatch” heroes have also gotten a few new changes.

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To begin with, Junkrat's mine now holds two charges [VIDEO] while his RIP-Tire no longer has a time limit when climbing walls and also gets a 30 percent increase in speed. Meanwhile, Orisa’s Fusion Driver now fires projectiles faster by 20 percent. Her Protective Barrier’s size, on the other hand, has increased by 20 percent and has also changed shape to allow coverage from enemies directly below it.

Moving on, Roadhog’s Take a Breather can now be used while moving and he takes 50 percent less damage while using it. This falls in line with what Blizzard previously teased as his survival buff [VIDEO]. Finally, Widowmaker’s Grappling Hook cooldown has gone down from 12 to 8 seconds, and those affected by her venom mine can now be seen through walls. This should give Widowmaker some more defensive options when being hounded down by flankers like Genji or Tracer.