Developer #Bungie has finally given “Destiny 2” fans a taste of what is to come thanks to the beta phase. Here, players not only provide feedback and opinions, they also allow the studio to fix whatever issues there are. This is exactly what the community hope to see in the upcoming official release of the sequel.

According to Kotaku, the general consensus in “Destiny 2” beta is that Player vs. Player (PvP) makes players feel great. But as far as Player vs. Enemy (PvE) is concerned, it is a bit underpowered. Of course, Bungie are fully aware of these complaints from the fandom.

The upcoming changes to the PvE system

The studio understands the uproar from the community, thus they are committed to making improvements.

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The PvE system of the sequel will reportedly undergo major changes, as the studio promised to relay the changes based on the feedback they acquired from the beta testing. These are confirmed and players should expect these come September which is the official release month of the follow-up game.

During the original game, both weapons and gears had the same functionality regardless of how players used them. Whether or not they used it for competitive Crucible, for instance, the damage done by the rifles and/or shotguns were always the same. Unfortunately, this grew to become a major issue. Whenever Bungie tweaked the weapon balance for the game’s PvP, it resulted in a negative impact on the game’s PvE. This became a nightmare and “Destiny 2” players were quick to notice it in the beta phase.

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Bungie explains the experience of players

The studio went to on release a quick statement on the official site of “Destiny 2.” They explained that the PvE system players were playing on beta was the old design. This means the observations players had were actually from the original game. However, Bungie pointed out that the PvE system of the sequel “has changed pretty significantly.” These changes were introduced way before the beta build was deployed. The studio explained that introducing the old functionality was intended on purpose. It helped them validate the changes they made based on the previous feedbacks and playtesting, both of which were reportedly made internally.

The studio explained that introducing the old functionality was done on purpose. It helped them validate the changes they made based on the previous feedback and playtesting, both of which were made internally.

But of course, as it is still beta, “Destiny 2” fans cannot really judge the future of the title based on a testing-phase experience. It is only right to give Bungie and the game the benefit of the doubt. If the studio did really introduce changes, then these are definitely worth checking out in September. From there, fans can decide whether or not the sequel lived up to its expectations.