It is wrong to say that “#For Honor” was a complete failure. After all, it has a good amount of players, though the numbers did not really hold up. But if there is one thing that makes this game fun and acceptable in a way, it is its battle system.

Like any other fighting game, “For Honor” boasts in melee combat and an interesting set of characters. Some say it is the little things that matter, and this is something that is true with game. Well, there is really no other choice — it is the only thing that makes the game tick.

The beauty of ‘For Honor’s’ battle system

It holds true that Ubisoft’s fighting title offers a storyline, which basically revolves around a thousand years of non-stop war between three factions.

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These are namely Vikings, Samurai and Knights. But to call it technical is just absurd. It does not answer the question of how will the war end, or what needs to be done to cease the bloodshed. Of course, players do not care, because they did not play the game to unravel the mystery behind these unresolved issues.

What keeps players going in “For Honor” is the impressive battle system it offers. People have this certain affection towards hacking and slashing. It is as if seeing blood is what makes the world beautiful. Going back to the game, the studio has managed to incorporate a combat system that thrives. It is not boring and, more importantly, it does not suck. This goes without saying that combat and/or fighting terms are usually connected with medieval weaponry and martial arts, or whatever is in between.

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The three-directional motion

Moving characters in “For Honor” is elementary. Unlike the “Tekken” and “Street Fighter” series, one would seem to destroy a controller just to guess what the special attacks are. With Ubisoft’s title, it does not matter. It is a simple as it gets. The most interesting part of the game’s combat system , though, is its three-directional motion, which is used to either attack or block (or both).

If players hold the stick to the left, the character tends to block attacks particularly on that side. But if they want a combination, they simply have to press another button (RB for light attack and RT for a much heavier attack). As simple as these mechanics, one can exchange attacks with the opponents while waiting for the perfect opening.

Simply put, “For Honor's” combat system is simple yet effective. It is very dissimilar to various online multiplayer shooter or fighting games of today. These games are more of a player’s reaction time than the eye-to-hand coordination. Since the basics are so easy to learn, players get to enjoy the game in an instant. There is no need for a button to open a window that displays all special attacks or moves, because who needs them when everything is achievable.