Almost all players will agree that “#For Honor” is a great game. It provides a unique experience that no titles of the same genre can offer. Unfortunately, though, the game’s player pool has decreased significantly since its launching. This left many to wonder what exactly Ubisoft did wrong in the process

When the studio introduced the first beta of “For Honor,” it had an acceptable number of players. However, these numbers were shed when the game officially debuted. Although the figure was not really that bad, the player pool did not acquire a significant increase after the launch. It seemed that something was wrong with the game, but the video game company had no idea what it was.

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Players quit 'For Honor'

Believe it or not, since the game was launched, Ubisoft did not introduce a penalty system that should have stopped players from frequently leaving matches. As a matter of fact, the community has brought this issue to the studio a couple of times already. This is not to mention their complaints about the game being exploited by various bugs and issues, making it an unpleasant game to play. With the studio seemingly uninterested, more and more players found the courage to stop and leave the game.

In hopes to bring the momentum back to “For Honor,” the studio released the second season of the game called “Shadow and Might.” It brought two new heroes namely the Shinobi and the Centurion. The season also introduced new maps and features, which, in one way or another, made the game a little bit interesting.

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While it is true that there was a spurt in the player pool, the figure was not really that significant compared to the numbers that were lost.

What Ubisoft could have done

The problem with “For Honor” lies within the networking system it utilizes, which is peer-to-peer. Simply put, it does not involve the use of a certain host or server. Unfortunately, though, this does not work well with the game, considering the number of players who left. As a result, honest players’ experiences were directly affected whenever a player quit. Add to this the fact that the system makes it difficult for the studio to implement a penalty system of sort.

Although today, a way to punish leavers in “For Honor” is now possible, it still did not bring the interest of other players back. The game continues to lack a good player pool, and a recent report on PC Gamer pointed to a 95 percent playerbase lost on Steam. It is definitely a shame to see such great title go down in history as a failure.