Sledgehammer Games’ next entry in the "#Call of Duty" franchise, "Call of Duty: WWII," has everyone very excited for the games’ return to #World War Ii and the beloved “boots on the ground” gameplay that has been missing for the past three years.

Pro players and fans alike are very excited to see how the world of "Call of Duty" esports will change with the introduction of this new game.

Even though the majority of the community believes that professional "Call of Duty" will benefit greatly from the return of “boots on the ground” gameplay, there are two things that "Call of Duty: WWII" must have if it wants its esports scene to be loved by all.

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Weapon variation

Esports in FPS titles are dominated by the guns in their respective games that give players the best opportunity to perform well.

The Bal-27 and ASM1 were by far the most used guns during "Call of Duty: Advanced Warfare" and its year of professional play, while the OSA, until it was banned, KBAR-32, Erad, NV4 are currently the go-to weapons for pros in "Call of Duty: Infinite Warfare."

Now, this is not always a bad thing, as "Call of Duty: Advanced Warfare" had a very successful run in the pro scene and "Call of Duty: Infinite Warfare" is not having any trouble currently with its stay in professional play.

It would only help "Call of Duty: WWII" if there were a wide array of weapons that could be used very successful by pro players in events. "Call of Duty: Black Ops 3" is an excellent example of how professional "Call of Duty" is very enjoyable when there is a large group of weapons that players can pick from and succeed with.

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Because there is such a wide range of impressive weapons from World War II that will most likely see their way into "Call of Duty: WWII" it would be a shame to see only one or two be utilized in the professional scene.

A game mode that can replace Uplink

Uplink was introduced to professional "Call of Duty" in "Call of Duty: Advanced Warfare" and gave us a new basketball like a game mode that helped bring even more excitement to "Call of Duty" esports.

The odds of Uplink being included in "Call of Duty: WWII" are very slim, due to its use of futuristic technology. With "Call of Duty: WWII" committed to delivering an authentic World War II experience, the odds of seeing soldiers running around with a satellite drone are not very high.

This is why "Call of Duty: WWII" will need to deliver a new game mode that can provide the same exciting action that fans have been accustomed to for the past three years, but still stay true to the authentic and nonfuturistic gameplay that SledgeHammer Games is promising in their newest game.

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Perhaps this new game mode could include having each team fighting over a radio that they need to bring back to their respective base or outpost. One point is awarded for getting the radio back to your side, and an extra point could be earned if your team is successful in calling in an artillery strike from the radio. The enemy team then has a chance to kill the radio operator before they call in the artillery strike and stop their enemy from gaining a second point.

This kind of game mode would deliver the same exciting back and forth action that Uplink is known for, but holds true to the historical era that "Call of Duty: WWII" will be taking place in. #The Call